Furthermore Disturbing Presence is great to discourage Hand-off plays to switch flanks and regeneration is just better that one apothecary in the long run.īecause there is no build in discouragement for pass or hand-off plays, the MA4 of the Black Orcs really hurts them: once the opposition has managed to move around them, there is simply no recovery because most players can move 6 or more squares, so you are betting to get in range with Rushes. So in that case I prefer using the TRR to be able to continue my turn.īlack Orcs are cheaper (25k) that the Nurgle Warriors, but the skills the Warriors get do help them out: Foul Appearance is an underrated skill because most of the time it doesn't do much, but when it does, it can really derail the opponents turn. Brawler, in my experience is sometimes useful because I tend to roll more 1/9 (Both Down/Skull 2x) than a push & BD. Next up: Black Orcs: which compare very much with Nurgle Warriorsīlack Orcs get two skills: Brawler and Grab, of which Grab is more useful. If you want to develop him long term, I would advise Guard, Block and then Stand Firm. Also having experienced how low the impact of Brawler can be, I believe that Guard, Stand Firm is the best two skills the Troll can get. You want the typical skills on the troll, yet I prefer Guard over Brawler because Guard is 'always' on and it helps out with fouls now. Which are crucial in rookie games to get up in numbers and start making the most of those numbers. Sure Tentacles is a lot worse, yet crucial in feeding the big guys some casualties. Let's start looking through the positionals, one by one.įirst off, the Troll: he almost matches the Beast of Nurgle, yet no Nurgle's Rot and no Tentacles. Because most people where comparing them to Lizardmen, yet I feel that they have more in common with Nurgle, minus the benefits of Nurgle: mutations (ei: Claw access). So, with that you of the way, let's dive straight into what I think Black Orcs are best compared to. Against newer coaches I had a fighting chance, against experienced ones, there simply was nothing but hoping for Nuffle to dice my opponent. I am no pro player, as my record shows, yet I am above average since I can obtain 65% win rate in the online ladder consistently.Ĭurrently I have played 6 games with the Black Orc vs coaches of different levels of skill. Played a decent amount online in OBBL and Fummbl and now recently on Blood Bowl 2 and have have attended to some tournaments, the biggest ones being the last World Cups playing with Dark Elves and Necromantic respectively. My credentials are: I'm playing Blood Bowl since 3rd edition when Death Zone came out. Yet I'm not here to talk about other teams, let's talk about the Black Orc team, why it is lacking IMHO, what we can compare it to and what is actually needed to make this team viable in Tier 2. So that is my first disclaimer: my natural style is best matched in Elf teams: which can reliably reposition and have the mobility to capitalize on errors the opponent makes. You'll also find 2 turn counters, 2 coins, 4 balls (2 with sturdy spikes and 2 with a horned beast icon), 12 32mm Round Blood Bowl bases, and a transfer sheet.Well folks, I know this opinion is controversial, yet I don't claim to be an expert at coaching bashy teams. This multipart plastic kit contains all the components you need to build the Thunder Valley Greenskins, a Black Orc team for use in games of Blood Bowl. Incredibly strong on offence and hard to shift on defence, a well-managed Black Orc team is a fearsome thing to face off against across the Line of Scrimmage. Grind down the pitch, crushing the other players underfoot, until your Goblins are close enough to make a dash for the End Zone. If you like your plays rather unsubtle, this is the team for you. Teams like the Thunder Valley Greenskins have made a name for themselves with their impressive athleticism and discipline as much as their capacity for grievous violence. Even the trolls on Black Orc teams are well trained, which is an impressive feat! Well drilled in comparison to their peers, the little guys are quick to run the ball through any gaps the Black Orcs open up for them. Their biggest weakness is a lack of speed – but that's where the Goblins come in. Smarter, stronger, and more serious than their kin, they were tired of soaking up all the big hits and giving up all the glory. Black Orcs have been splitting off and forming their own teams for years now.
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